Installation
Step 1: Go to the FluidDraw P6 page on Academic Software and click on the button 'Download FluidDraw' to download the software.
Step 2: Go to your downloads folder, launch the fluiddraw_p62I application file and select the desired language. Go through the different steps of the installation program.
Step 3: Select 'Install FluidDraw P6'.
Step 4: Accept the license agreement and click on Next.
Step 5: If you get a pop-up window to update the CodeMeter, click Yes.
Step 6: Click Next to start the installation of CodeMeter.
Step 7: With the installation type, select 'Full installation (local or network)' and click on Next.
Step 8: In the next window you're asked where the licence came from.
Select the option 'A local license is used or the license server is located in the same subnet' and click on Next.
Step 9: In the 'Select user group' window select 'For user currently logged in only'
Step 10: Select where you want to install the program and click on Next.
Step 11: In the last step, click on Install at the bottom to start the installation.
Step 12: After the installation you can choose to launch FluidDraw by checking the box. Click Exit after the installation.
Add licence
You need an internet connection to install the licence!
Step 1: Go to the FluidDraw P6 on Academic Software page and click on the Request button to request your ticket number with licence code. Make sure to keep this in a safe place, you'll need it afterwards.
Step 2: Launch FluidDraw. If it is the first time you use FluidDraw, a window will appear to add the licence.
Click on 'Activate License'.
Step 3: Enter the ticket number you received. Then click on Next to continue.
Step 4: If your licence has been added correctly, you will see the following window.
Step 5: To activate the software, all you have to do is click on Activate in the Action tab.
Step 6: Select 1 next to 'Number of licenses to be activated' and click on Next.
Step 7: Select the computer on which the licence is to be issued. Select the computer with '(Local machine)' at the end. Tick the box and click on Next.
Step 8: Select 'Activate licenses into CodeMeter Act container (software license)' and click on Next.
Step 9: In the last step, check that everything is correct and click on Activate at the bottom.
Step 10: If everything went well, you will see the following window. Click on Exit here.
Step 11: In the pop-up window, click Yes.
Step 12: FluidDraw launches and you can start.